And here we are again, to unravel another week, another quest, another level!
Last time, we’ve talked about the spectator and his/her importance to the implementation of a successful gamification model. We’ve concluded that the spectator is important to validate the success of the quest and will also allow for a good “player” to build his/her audience.
This week’s topic is about self-perceived authority on the leveling system and complementary quests. Don’t miss it!