The Mighty Quest for Knowledge

The Mighty Quest for Knowledge

Humankind has come a long way. Among all traits responsible for the path we have walked so far, knowledge is right on top. And there it stays. There are a handful more things that helped us progress, evolve, improve, optimize, grow… but not all of them are traits. Money, for once, helped a great deal, specially in more recent times.

Augmented Reality vs. Virtual Reality

Augmented Reality vs Virtual Reality

Augmented Reality – A Doorway to Gamification Augmented Reality has yet to reach its full potential. However, the rising of smart glasses, smart watches and other smart gadgets, is a clear indicator that we are probably on the verge of a new reality. Everyone wants to get their hands on these technological novelties. Isn’t that extremely good news for gamification?

Player Types… can you please them all?

Player Types Ain't Nobody Got Time For That

Player Types: the importance of its definition In a gamification environment, the type of player – we can consider, for example, the approach of Bartle’s player types – can be important in a case of a specific scenario where that environment will be shared by many different people. For example, gamification applied to a company in a way to motivate … Continue reading