Job progression gamification

Job gamification: monopoly with dice and cash

Everyone has daily stuff to do. And there are different stages for stuff. Let’s call it stuff urgency, for easier understanding. Of all the different stages, we will focus on stuff you should do and stuff you must do.

This week’s post will be an insight on stuff you must do.

There’s a lot of basic stuff you must do. Among other things, you must:

  • Get up every day;
  • Eat;
  • Go to the bathroom;
  • Go to sleep.

These are all basic needs, yes. They can be gamified, for whatever reason, but we wont focus on that right now. There is a lot of other stuff you must do that is not a basic need. If you have a job, you must go to work. If you have a bill, you must pay it.

This is all stuff worth gamifying, if it doesn’t motivate you by itself. Despite the fact that whatever you do, it will always be difficult to find the motivation to pay a bill. But let’s exemplify the job problem. We all know it’s not easy to land our dream job, especially when we are starting our professional life.

So here’s a quick job gamification solution!

You are you, the main character in your own story (aka your life). And, since it is your own story, it means you are the one writing it! But you know – because of the rules imposed by society – that you need money to survive. So that opens up a chain of side quests entitled Work. Let’s deconstruct the structure for these quests:

  • Final Boss: Every game needs a Final Boss! In this example it could definitely be your dream job;
  • Stage levels: You know the Final Boss (dream job) is not right there, around the corner. Even if it were, you wouldn’t be prepared to face it yet. Every level (job) you take, will be a step closer to reach it – and it brings you that valuable experience;
  • Level badges: Just like most modern casual games for mobile reward your performance on its levels with 1 to 3 (or 5) stars; you can also be awarded with badges (promotions) in your level (job), related to your work performance. This means an increase in your salary;
  • Experience: As you progressively work up your way through the different levels (jobs), either by failing or succeeding, you accumulate experience. You can get fired from a job, but you will take a lot of experience(s) from your time there, or even from the reasons that got you fired in the first place. You become better at a great deal of things, such as team-work, time-efficiency and work dynamics;
  • Character levels: All this accumulated experience should translate into an increase of credibility and authority. This often relates to higher than average rewards (salary), even when you start a new level without badges – or, in other words, when you get a new job.

How would all that stuff translate into your reality?

Let’s imagine you are starting your Work side quest right now. You have either skipped or finished playing the tutorial (read studies: while not mandatory, they really help out!). You are a totally inexperienced player when you start playing your first level (job), so your character level is low. Your credibility is close to zero. Therefore you shouldn’t expect great rewards (salary) while playing the first levels.

As you progress to most challenging and exciting levels, your rewards will be greater. Not only your salary increases, but also your credibility. Eventually, with enough experience and an appropriate character level, you will reach the Final Boss. All those years of personal and professional evolution prepare you to this moment.
Objectively, you can dream about being an awesome movie director or be a special effects technician in a famous movie company. It’s your dream job – you choose what you want to play and you should play it until the end!

Next week we will talk about the stuff you should do. In the meanwhile, we leave you with this fun Job Interview game! (disclaimer: this video was not created by our team, to find more information about it click this)

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