Crowdsource the problem
When we first started reading about crowdsourcing, one thing that came to mind was the image of a huge global super-computer where the processing power came from all the different people in the world! Continue reading
You are a master of your games. You reap all those promised rewards in them. You certainly got rewarded for your efforts – your character is the shiniest of them all! Continue reading
Every single game awards players with rewards for their efforts. Awarding with rewards makes sense just by the sentence itself. It’s not always a badge or a trophy. It’s not always gold or credits or whatever form of currency the game uses. It’s not always experience points and level ups. Continue reading
The Loser Tends to Give Up!
That’s something that you can testify in every game you play when it involves a a group of people competing. The players on the lower end of the scoreboard are, most of the time, more prone to abandon the game. Continue reading
Today’s post will be a challenge to your imagination, so keep an open mind!
The meaning of MMORPG in video games is: Massively Multiplayer Online Role Play Game.
If we would create a gamified education curriculum, in a way that it would be similar to an RPG (Role Playing Game) we would end up with several kinds of “games” Continue reading
Humankind has come a long way. Among all traits responsible for the path we have walked so far, knowledge is right on top. And there it stays.
There are a handful more things that helped us progress, evolve, improve, optimize, grow… but not all of them are traits. Money, for once, helped a great deal, specially in more recent times. Continue reading
Gamification and Serious Games are two subjects with the same core principle: The usage of gaming elements in non-pure-gaming scenarios to motivate people.
The main difference between them, despite not the only one, is the setting where these strategies are applied. But isn’t there a bit more into it? Continue reading
Augmented Reality – A Doorway to Gamification
Augmented Reality has yet to reach its full potential. However, the rising of smart glasses, smart watches and other smart gadgets, is a clear indicator that we are probably on the verge of a new reality. Everyone wants to get their hands on these technological novelties.
Isn’t that extremely good news for gamification? Continue reading
There’s a Chinese proverb that says: “If you get up one more time than you fall, you will make it through.”
Common sense tells us that everyone will be failing at something at some point in their lives, and the secret to success is to get up and move on. That’s the point of that proverb, and the point of today’s post – failure.
Failure is part of the equation that rules everything. By accessing the possibility of failure and by taking lessons from your failures, you will become better in what you do. If you don’t experience failure, how can you prevent it in the future?
Player Types: the importance of its definition
In a gamification environment, the type of player – we can consider, for example, the approach of Bartle’s player types – can be important in a case of a specific scenario where that environment will be shared by many different people. For example, gamification applied to a company in a way to motivate their collaborators must consider the different types of players and what makes each one of them tick in a game. But if we are talking about creating a product available to everyone to use in their daily lives, that’s not really important, since each person will seek the product that appeals to them the most. That way it is normal to observe certain type of players going after certain kinds of gamification experiences. Once again, differentiation is an important thing to consider. Continue reading